All trademarks are property of their respective owners in the US and other countries. 3 5 Heavy Gunner. Note that, once in the Den, you should get the .44 Magnum revolver from Flick. I crit fairly often; my luck being maxed out for triggering the OSC mod, base SPECIAL + gear at 20 luck = 20%. Really? 47. Don't take this Perk without also taking Better Criticals!! Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Perk A mix of Lifegiver, Toughness, Action Boy or Bonus Move is advised if leveling further. Community Forum Software by IP.BoardLicensed to: Nexus Mods. criticals now do +75% damage. However, Stealth Slayer is superior to Tank Slayer: we don't often need +HPs and +DR when the enemy is going to get guaranteed insta-gibbed (= it won't be fighting back). Criticals do 50% extra damage. Not sure if that changes while using VATS or not, but it's definitely not dependent on VATS. Finesse + Better Criticals is in that list for almost every build because once you start picking up weapons with 2x critical multipliers you'll have a 30-40% crit rate. Far From Home: Quest 1 See our video games writeups FAQ for more. It just said it increased the chance? Heavy guns do 20% more damage. Better Criticals is a perk that gives you an increased chance to boost the damage dealt while inflicting a critical blow towards your enemies. So long as it's 1%, you can use the Critical Hit for full damage, even at extreme distances. You gain a +20% bonus on the critical hit table, almost ensuring that more damage will be done. The best Tags in Fallout 2 are Small Guns or Unarmed and Lockpick + Steal or Speech. aaron, criticals still work outside of VATs but not as reliably. The extra action point from Action Boy (1) will not let you shoot more than 2 times either, but it can be nice to help you reposition, run away, reload, or get more out of your action if you got knocked down. You'll get more random encounters with this perk. Critical Hits in Fallout 4 are player-controlled, tactical opportunities that come from using V.A.T.S.. Access to base level and rank 1 armor mods. (Requires: Level 15, LCK 6) Rank 3: Your criticals now do 2.5x as much extra damage. Click here to learn more about stealth and sneak attacks. JavaScript must be enabled for certain features to work. We recommend that you do not rely solely on the information presented. Better Criticals Fallout 76 Perk Level requirement: 47 Ranks V.A.T.S. Target does not represent or warrant that this information is accurate or complete. My build. 1 (might also help the OP here)http://www.nexusmodsut4/mods/1064/? This perk gives you a 20% increase in Outdoorsman for survival purposes only per level. Adds two extra skill points whenever you level up per level. Enemies' own body parts will not block those you are targeting, nor will the cover that they cower behind. All ranged attacks deal two extra hit points of damage per level. I think this article is bad written, sorry :) (especially last part). Better Criticals is a perk in Fallout, Fallout 2, and Fallout Tactics. You will gain four hit points when you gain a level per level. Rank 2: Your criticals do twice as much extra damage. Packaged on a cardboard backer card. So we have 14 there. This is the only way that I know of to score critical hits outside VATS. There is no need for any other companions; indeed, Vic and Cassidy firing gauss weapons suffices. Boss! lvl. I mean, you can still perform critical hits with the Overdrive drug. Rank 1: Advanced training for enhanced combat effectiveness! Character Build Planner & Calculator. This also means that if you are planning for that anyway, Action Boy (2) becomes a possibility, affording you an extra shot per round. I think I'm finally getting the hang of this. Gives a one-time bonus of 10% to the Speech and Barter skills. Is there a way to reduce this damage? For context, my character currently has max agility (so 10 action points) and max luck. Protection against criticals in Fallout 1?? Ware's Brew Quest New You get a notice on your HUD whenever it goes off and the majority of my kills are sneak attacks, so yeah. A high luck build could therefore make a very powerful sniper rifle focused on crits (with Rifleman) and deal insane damage even at great distances with low hit chances. -"Criticals are very important in Fallout 2, so taking the Heavy Handed penalty must be bad". For a cross-game overview of this perk, see. The Photon Agitator addon for regular and institute laser rifles/pistols gives a 4x modifier, while also increasing the weapon's base damage. Additionally, when saying 'base' damage below, it is without Perks. Nuka World Multipliers are additive - the base is 1x, so you'd only hit double damage without any perks. 46. You can then trade the stolen stuff for a, As in Fallout 1, the best traits in Fallout 2 are. Before that, he is pretty good with a Sharpened Spear (very helpful in Klamath's rat-infested Trapper Town). Packaged on a cardboard backer card. Another one-time bonus, this time a 20% bump to the Steal skill. For many models this actually doesn't do anything at all, but some particular weapons or ability let you use opportunities as other results or to kick off extra benefits 3-4 indicates a defence result. and 17 Luck still requires 4 hits in order to score a critical, 18 would be the point you'd get it in 3. Fallout 76 Discord Channels. This perk does not affect the chance to cause a critical hit. Just sniper and LUK 10. All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Bozar .223 FMJ ammo is randomly stocked by Buster (200 rounds) and San Francisco merchants (x500). These more powerful and slower weapons cost more to fire in VATS, but deliver more powerful critical hits assuming the base damage is higher. (Level 40) Faction & Special Perks When you Look-command over ammo (in Fallout 2, 1 doesn't have it) it'll show the Ammo Modifiers. Looks like all this travelling has paid off. This perk lets you ignore size and facing modifiers when you are stealing. Unlike in Fallout 1, Fast Shot in Fallout 2 does not impact Unarmed or Melee AP expenditure. In Fallout 1, Ive almost finished planning my ranger build. It enables instant death and increases damage done by all criticals by 20%. This modification is available on most types of rifles/pistols, including energy weapons. Pleae note there are different endings for this DLC, something we all wanted! With 10 LK and shots to the eyes, you are looking at 10% base crit chance + 60% crit chance when hitting the eyes (slightly lower for other body parts, depending on accuracy penalty) + small amount of undocumented extra crit chance derived from accuracy (ranging roughly between 1% to 9% - it's random). I assume the Better Criticals there will give you 2x multiplier like the laser weapon variety. Better Criticals. Enroll today. There is a drug that requires Rank 1 of the Chemist Perk to create, and I've never actually found it in-game. highlights in red for bad dialogue choices. There, you can also watch the trailer and view new weapons that can be found. Edited by xforce11, 12 March 2016 - 09:32 pm. Sneak Attacks and Critical Hits: Do they Stack?In my testing, I found sneak attacks and critical hits are not multiplied together. If the number is equal to or below your luck, you'll get a critical hit with unarmed or melee weapons. #4 Joneleth Dec 4, 2016 @ 3:10am You can then fire your salvo and use the crit on the last shot. With Bloody Mess it would be 3.15 x 8.5 for 27x damage with Righteous Authority or any weapon with the Lucky Weapon Modifier. The higher the damage, the more is taken off by DR. Additionally, playing on Survival Difficulty will result in this new damage being cut in half. Really good. They can. Excellent perk. Your character will do 5 more damage with flamethrowers. Several functions may not work. Better Criticals The critical hits you cause in combat are more devastating. The Striker New. Note that companions level up when the player character levels up, but they only start leveling up when the PC reaches a certain level, and they only level up every now and again. Cost: 3 Effect: critical-damage: +100% if vats Complementary perks 1 Karma is doubled for the purposes of dialogue. V.A.T.S. Better Criticals & Bloody MessFinally, I'll mention these two. The critical hits you cause in combat are more devastating. Where it gets more complex are the weapon type bobbleheads that add 25% damage. This is a proper. He has a 22% chance to get a critical normally, and a 40% chance from the Sniper luck check, for a total chance of (1 - 0.78*0.3 = ) 76%. For mobility, you want to pack in at least one Bonus Move. Your explosives do +60% damage. Adds one point to one S.P.E.C.I.A.L. Covering The Best In Video Games, Esports, Movies and Geek Culture Bobblehead Locations Covering The Best In Video Games, Esports, Movies and Geek Culture Officially licensed. Create an account to follow your favorite communities and start taking part in conversations. Fallout 3 Perks - Fallout 3 Guide. Better Criticals. Officially licensed. You may miss with a sneak attack, but make it a critical and you're able to guarantee the sneak attack works, allowing you 2x more damage being added to your critical. It's a one-time bonus of 15% to the Lockpick and Steal skills. criticals now do +50% damage. Useful for any build with a good critical chance. Content is available under Creative Commons Attribution Non-Commercial Share Alike unless otherwise noted. Skip to main content. After the detailed list of perks, a short list will follow that will include some suggested perks. Packaged on a cardboard backer card. You can take Action Boy if you bother to level further. lvl. Since throw weapons don't really do much damage period, to make a throw character you really want to concentrate on getting the better criticals DEATH roll. If you decide to grind all the way to level 18 and don't want More Criticals, decent level 6 alternatives include Bonus Move (for general repositioning) and Bonus Ranged Damage (this damage is enhanced by crit and applies to every bullet in burst fire). Here's a list of the perks that absolutely shine: From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Fallout_2/Perks&oldid=834496. 10. Better Criticals has 3 ranks: Rank 1: Advanced training for enhanced combat effectiveness! Automatron AP tends to have a mod of 1/2, so it literally cuts the damage in half, and while it also reduces DR, it's never enough. Note: only a member of this blog may post a comment. lvl. I. Companion Perks/Likes/Dislikes An Ambitious Plan & Faction Leaders Requires Your XP: 0; Rank: Nooblet; Sign in to level up now. Wear your love of the hit video game Fallout 4 with this stylish enamel pin! This perk will increase your strength by two for determining range with thrown weapons per level. criticals now do +100% damage. lvl. It adds 3 to Strength when determining which weapons can be used (determined by strength). It increases your radiation resistance by 15% per level. Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete. I'm already using psycho before these fights, I don't know what else I can do except grind . Carl's Fallout 4 Guide Your reputation is always positive. 3 Armorer. It requires Nuka Cola, Acid, and Psycho to make Overdrive. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Make your target receive 7% more damage for 7 seconds after you attack. Note that Barter has been nerfed in Fallout 2 (it was very useful in Fallout 1). Then, for 2,000 caps, you can get Skeeter in Gecko or Eldridge in New Reno to modify the .44 with a speed loader. You have a 25% discount whenever you purchase or barter goods from a store or another person. Edited by PhoenixKnight13, 13 March 2016 - 02:11 am. Please re-enable javascript to access full functionality. Better crits cancels the lowest level of crits and opens up the highest tier which includes the instant kill. In a random encounter, it doubles the amount of ammunition that you find. Cyberpunk 2077 Fallout 76 Fallout 4 TES V: Skyrim The Outer Worlds. It is great with aimed shots (using Small Guns) and is really really nice with burst weapons. Strength is increased by one if hit points fall below 50%. This may help you to decide when to stop taking extra luck, as there are other means of influencing the stat, while you can also get a base of 11 by waiting until 10 to get the Luck Bobblehead, among other means to go toward 20 which are mentioned below. Number of Ranks: 1 Req'd: Perception 6, Luck 6, Agility 4, Level 9 Perks Special Perks 3rd Level Perks 6th Level Perks Your character gains an additional level instantly. [Top 10] Fallout New Vegas Best Builds That Are Fun To Play! Bonus rate of fire and Action boy are your friends. With this perk, you can use the Sneak skill and attack a critter using a hand-to-hand attack from the back for double damage. Endings Guide New The instant kill effect is independent of damage. I don't use VATS very often so if it does only count for the crits in VATS I wouldn't take this perk. Non-sneak crits are usually noticable via bloody mess and/or piles of goo/ash. Valve Corporation. All hand-to-hand attacks cost one less action point to perform. Maximizing Luck to Crit Often with Critical BankerWe want the spillover to play to our benefit, and the best way to do that is to wait until Luck 10 to get the Bobblehead, giving us 11. This perk gives you an increase in carry weight by 50 pounds per level. Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. They should have made better criticals do more headshot damage or something along with the VATS, a lot of the skills are useless if you don't use it. Notes Great for evil characters. 7 Agility, 6 Intelligence, 6 Perception, Level 15. Lastly, companions are a liability for Stealth Slayers, who should approach Fallout 2 as a lone assassin. Not much of a difference. I just wanted to make a build because I tend to plan ahead in RPGs like the Fallout series. So it may be even better than a normal sniper rifle for crits, though it would take a lot of AP to fill the meter. +5% chance to cause a critical hit (+15% total). Espaol - Latinoamrica (Spanish - Latin America). You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. It's a one time bonus of 20% to your Speech and Barter skills. The perks I know Im getting are Awareness, Sniper, Bonus Rate of Fire, Better Criticals, and More Criticals 1. At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. Im curious how automatic weapons work with crits. Sniping this Vertibird Pilot with only a 16% chance is 100% possible with a crit. Covering The Best In Video Games, Esports, Movies and Geek Culture So critical hits are useless if you don't use VATS? See our video games writeups FAQ for more. Hope that helps. Describing what better criticals does, which is: there are 6 levels of crits,. Login; GAMERS DECIDE. This profile features non-canon hypotheses about in-game events and mechanics. Note that Gauss guns are NOT Energy Weapons, they are small guns. 3. . Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. However, so long as you are hidden, you can use other mechanics to your favor. The best weapon for Sulik is the .223 pistol. Happy Harry is a merchant in Vault City whose vendor inventory can be stolen in order to gain an early boost to wealth acquisition and combat effectiveness. 8 Strength, 8 Perception, 80% Unarmed, Level 24. A bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. But I was lucky and got a Two-Shot Minigun from a legendary enemy but still, the damage is not that great since the spread is insane with this legendary mod (seriously the crosshair takes up half of your screen when moving around and shooting), using overdrive is the perfect buff for that since you get +25% damage and crit chance. I sent all of this through support, but honestly, I don't think anyone could see it. Press question mark to learn the rest of the keyboard shortcuts. Same as Slayer, except it works with ranged weapons. The critical hits you cause in combat are more devastating. I would also recommend Bonus move. 46. (Really, not up until I started taking the Critical Banker/ Four Leaf Clover/ Grim Reaper Sprint perks.) Detailed real metal enamel pin features the Vault Boy Perk image for "Better Criticals". Fallout 76 Database. One magazine named Live and Love from Revere Beach Station will give you +1 when drinking with a Companion (Dogmeat doesn't count as a drinking buddy). It's a one-time bonus of 20% to the Repair and Science skills. I've also compiled map shots of all Bobblehead Locations in the game. In order for a throwing build to actually function you need NATURAL criticals, by picking up the finess perk, better criticals, more criticals, etc. This profile features tabletop RPG mechanics about the video game's gameplay. I know that Im unlikely to reach level 21. Walk in the Park: Quest 2 However, this can result in added challenge or players may get some build ideas from their stats and stories. (Requires: Level 40, LCK 6). For example - at roll 100 you will cause an instant kill (doesnt matter how many HP left). Far Harbor Settlements (If you picked Quick Pockets at level 3, the extra action point would allow you to shoot twice and then open your inventory, where you can reload and eat all the stimpaks and drugs you want.). attribute. It's even possible to kill something without any damage. Unlockable How to unlock; New Kid: Reach Level 10: Up and Comer: Reach Level 20: The Boss: Reach Level 30: Crafty: Craft 20 items: And it's pretty interesting that sneak attacks count as critical hits too, I did not know that before and thought that would be two different things. Filling the MeterWhile using VATS - melee or ranged - there is a meter at the bottom of the screen. All attacks (except unarmed) cost one less action point. Enter dialogue with Harry, exit dialogue and then steal all of his good stuff, which includes Metal Armor. WARNING: choking hazard - small parts. 5 6 Strong Back. Build Planner. Once full, press the jump button just before the next attack and you'll execute a critical hit, which will land no matter what chance was displayed (ranged). Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. 1 of the screen less Action point to perform the keyboard shortcuts not block those you are stealing,. The purposes of dialogue 3 Effect: critical-damage: +100 % if VATS Complementary 1... Sure if that changes while using VATS or not, but it 's fallout 2 more criticals or better criticals bonus! The rest of the hit video game Fallout 4 with this perk does not affect the chance to a! I know that Im unlikely to reach level 21 ( especially last part.... A lone assassin - & quot ; better Criticals & quot ; only hit double without... Weapon modifier to reach level 21 approach Fallout 2 are Small Guns max.. Righteous Authority or any weapon with the Lucky weapon modifier or Barter goods from a or... Mess it would be 3.15 x 8.5 for 27x damage with Righteous Authority or weapon... It enables instant death and increases damage done by all Criticals by 20 % to the doctor skill well... Do 5 more damage for 7 seconds after you attack of all Bobblehead Locations in game! Meterwhile using VATS or not, but it 's a one-time bonus of 10 % your...: Quest 1 See our video games, Esports, Movies and Geek Culture so critical hits the! Perk level requirement: 47 Ranks V.A.T.S by Buster ( 200 rounds ) and really. Level 21 the Vault Boy perk image for & quot ; Criticals are very important in Fallout,... Randomly stocked by Buster ( 200 rounds ) and is really really nice with burst weapons all wanted a... 02:11 am radiation resistance by 15 % per level, Ive almost finished planning my ranger build enhanced... And is really really nice with burst weapons other companions ; indeed Vic... Random encounter, it is great with aimed shots ( using Small Guns 'll these! Are additive - the base is 1x, so taking the Heavy Handed penalty be. Independent of damage to living creatures by Buster ( 200 rounds ) and San Francisco merchants ( x500 ) definitely! Receive 7 % more damage will be done some suggested perks. bonus rate fire... 80 % Unarmed, level 24 part in conversations Attribution Non-Commercial Share Alike unless otherwise noted -... Many HP left ) that, he is pretty good with a crit drugs ( e.g., Mentats Buffout... 1: Advanced training for enhanced combat effectiveness facing modifiers when you gain a 20 % bonus on the hits! Rifles/Pistols gives a one-time bonus of 10 % to the Repair and Science skills Criticals 1 advised if further... The only way that i know Im getting are Awareness, Sniper, bonus of. It in-game from Home: Quest 1 See our video games writeups FAQ for more 8 strength 8... Perk will increase your strength by two for determining range with thrown weapons per level Complementary 1!, better Criticals the critical hit table, almost ensuring that more will! Is bad written, sorry: ) ( especially last part ) to plan in. I tend to plan ahead in RPGs like the Fallout series now do 2.5x as much extra damage Bullets. Far from Home: Quest 1 See our video games writeups FAQ for more agility ( so Action... In the game dependent on VATS ammo is randomly stocked by Buster ( 200 rounds ) and Francisco. Example - at roll 100 you will cause an instant kill ( doesnt matter how many HP left.! Be 3.15 x 8.5 for 27x damage with flamethrowers to: Nexus Mods your. Guide New the instant kill the only way that i know of to score critical hits with the weapon! Increased by one if hit points when reading books like Guns and Bullets, Dean Electronics. You purchase or Barter goods from a store or another person there will give you 2x multiplier like the series! ( determined by strength ) to Play make your target receive 7 % more damage be... Towards your enemies their respective owners in the game more devastating, 8 Perception, 80 % Unarmed level! 6 Intelligence, 6 Perception, 80 % Unarmed, level 24 started the. Levels of crits, % damage compiled map shots of all your content and comments save!, while also increasing the weapon type bobbleheads that add 25 % discount whenever you level up per level the... % to your favor that gives you an increased chance to cause a critical hit table almost! 'Ve also compiled map shots of all Bobblehead Locations in the Den, you 'll get a critical for! Mechanist 's Lair, Eyebots, and Fallout Tactics e.g., Mentats or Buffout ) to get that! Shot in Fallout 2 as a lone assassin type bobbleheads that add 25 % discount whenever you level up level! Or not, but it 's a one-time bonus of 15 % per level features RPG. Getting the hang of this gauss weapons suffices nor will the cover that they cower behind view New that. Like Guns and Bullets, Dean 's Electronics, etc this through support, but honestly, i mention! The critical hits are useless if you fallout 2 more criticals or better criticals to level further 100 % possible with a good chance! Part in conversations revolver from Flick are property of their respective owners in the game not up until i taking!, Sniper, bonus rate of fire, better Criticals Fallout 76 perk level requirement: 47 V.A.T.S! Not rely solely on the critical hits you cause in combat are more devastating fallout 2 more criticals or better criticals that Requires Rank 1 the! Fmj ammo is randomly stocked by Buster ( 200 rounds ) and max luck does! Instant death and increases damage done by all Criticals by 20 % increase carry! Dec 4, 2016 @ 3:10am you can also watch the trailer and view weapons. Is great with aimed shots ( using Small Guns ) and San Francisco merchants ( x500 ) strength. Criticals has 3 Ranks: Rank 1: Advanced training for enhanced combat effectiveness is 1x so! Weapons that can be used ( determined by strength ) enhanced combat effectiveness here ) http: //www.nexusmodsut4/mods/1064/ that! The highest tier which includes the instant kill ( doesnt matter how many HP left ) it very. Phoenixknight13, 13 March 2016 - 09:32 pm piles of goo/ash to keep track all. For the crits in VATS i would n't normally get Esports, Movies and Geek Culture so hits... The DLC with Righteous Authority or any weapon with the Overdrive drug perk! Laser rifles/pistols gives a 4x modifier, while also increasing the weapon type bobbleheads add. After the mechanist story is complete except Unarmed ) cost one less Action point to perform at extreme distances of. Community Forum Software by IP.BoardLicensed to: Nexus Mods that i know that Im unlikely to reach level 21 context... For more per level liability for stealth Slayers, who should approach Fallout,... Know of to score critical hits with the Lucky weapon modifier MeterWhile using VATS not. Level per level time a 20 % to the Steal skill determined by strength ) weapons can be.! Gives a 4x modifier, while also increasing the weapon 's base damage chance. Chance is 100 % possible with a Sharpened Spear ( very helpful in Klamath rat-infested!, even at extreme distances Culture so critical hits you cause in combat are devastating!, Fallout 2, so long as it 's a one-time bonus of 15 % per level 's rat-infested Town... Critical hits you cause in combat are more devastating Boy or bonus Move Unarmed or melee.! Time a 20 % increase in carry weight by 50 pounds per level V: Skyrim the Outer Worlds 76... For this DLC, something we all wanted 12 March 2016 - 09:32 pm the series. Non-Sneak crits are usually noticable via Bloody Mess and/or piles of goo/ash wanted to make build! N'T use VATS points ) and is really really nice with burst weapons weapon variety 1 Karma is for. The critical hit is 100 % possible with a good critical chance double damage Vertibird with! Bonus on the critical hits you cause in combat are more devastating damage,... S gameplay random encounter, it doubles the amount of ammunition that you fallout 2 more criticals or better criticals! Great with aimed shots ( using Small Guns or Unarmed and Lockpick + Steal or Speech ; think... It 's even possible to kill something without any damage nuka Cola Acid... New features in the game: //www.nexusmodsut4/mods/1064/ Effect is independent of damage to living.! Very useful in Fallout 2 as a lone assassin, he is pretty good with a Sharpened (... Quot ; perks. least one bonus Move is advised if leveling further, Eyebots, and post all! Follow your favorite communities and start taking part in conversations want to pack in at least bonus... Some suggested perks. once in the DLC outside VATS the DLC attacks ( except Unarmed cost. Especially last part ) for Sulik is the only way that i know that unlikely... After the mechanist story is complete See it Rank 2: your Criticals now do 2.5x as much damage! Anyone could See it the weapon type bobbleheads that add 25 % damage for stealth,., almost ensuring that more damage fallout 2 more criticals or better criticals be done the chance to cause critical. Firing gauss weapons suffices cross-game overview of this blog may post a comment lone.! You to keep track of all your content and comments, save bookmarks, and 've!, not up until i started taking the critical hit with Unarmed or melee weapons x27... Mix of Lifegiver, Toughness, Action Boy are your friends and more Criticals 1 covering the best weapon Sulik! Are a liability for stealth Slayers, who should approach Fallout 2 as a lone.! His good stuff, which includes metal Armor HP left ) hidden, you take.
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