pathfinder: kingmaker 2h paladin build

Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Per your note, since you want to wear armor (less AC than monk in this game). Monk robes, AC gear, Stat Gear. Paladin is skipped. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. YMMV though. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Question on the "Feyspeaker Shifter." If you plan on keeping a bard around, take Traditional Monk instead. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Second, paladins are very well situated for the intimidation feat line. No robes ever meld into the form as far as I know, so it doesnt matter. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Pretty much Deadly Earth but with lower duration and no Bowling. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. Everything else the same. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. I would say divine scion is okay if youre also doing levels in slayer. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Whatever you like. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Use keen from arcane weapon instead. First of all you really-really would love alchemist in the party. I am a divine scion and trying to focus on 2h damage, while not being too squishy. you get enough saves from items and priest can give you CHA saves anyway. Sneak attacks works on ray spells no problem. Thats nice, I suppose. In all honesty Monks are not a good class. As a Paladin you should get a CHA of 14 or 15. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. Will have good Armour Class (AC) throughout the game. Dont jump on greataxes just because youve got a feat. It grants the ability to throw an acid bomb 3/day. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Note that Transformation prohibits spell-casting - buff before use. Otherwise buy one in your capital. Has some Damage Reduction (DR) so you wont drop dead unless focused. 19/14/14/10/11/7 and no Persuasion for those. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. There's nothing really complicated about building a two-handed fighter. Any full-sized weapon, preferably with decent crit range(sabers and longswords). And I selected the Kukri weapons Finesse. Some Persuasion and/or CMD bonuses would be welcome. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. So with all that said, I'd always recommend going for damage in a Paladin. It's not too different from how you build any two-hander. You should start shifting the moment you get Leopard. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Lucky for us, Shield wands and scrolls are not rare and we do have Use Magic Device (UMD). Doesn't matter much which Infusion we take here. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. What may I have done wrong? For the Mad Doge build, anyone know what feats you pick for the pet? Does not really care what 1h weapon he uses until mid-game. Mobility and Athletics are a good choice due to no armor. Nothing spectacular yet. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Your pet has Outflank for your melee team-mates. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. Hopefully sneak dice will make up for the damage. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Use crossbow until Level 5. This build is current to November 10, 2019. Any good advice for building a 2h Paladin? Knowledge (Arcana) 5. Think thats pretty much it. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. The way to deal with it would be to go with the party of three or four. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Alternative would be anything with Travel or Plant Domain. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Pretty much the same total control but in huge AoE. They will boost your damage by a lot. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Iomedae is the most common paladin deity. ), and a Level 14 pet (buffed by our team feats). Click it from level 1 and never turn it off pretty much, except for Beast Form. Seize the Moment can't be replaced so easily - you decide. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Important Alchemist Spells: Shield, Lesser Restoration. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Mutagens. If you have Varnhold DLC. About to start a first playthrough and I want to pick Paladin. Since Thorn Body adds to every element once, you get around 50 damage per hit. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. If not you do have Use Magic Device (UMD) for shield wands. If taking human: 7/18/13/10/7/19. Scimitars are a viable alternative. A Trip Vivisectionist variant. Especially if you don't have someone with a lot of free time to Dazzle. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Press J to jump to the feed. I consider being good at something is a whole lot better than being mediocre at everything. Now bad news are it takes time to get to dragon forms. Doesn't matter, really.Optional. For more information, please see our Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Level 10 we get Eruption and Bowling makes a swift comeback. = Heavy Load. Monk weapons being rare doesn't help. Improved Crit is skipped in favor of Shatter. +4 Wing = 76 melee AC. I like that build though. 131.25 is nearly 4 times the weight of the halfling. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Basically it it was an executive decision about when our character will be shit. Overkill, but we needed the Crane feats for the early game anyhow. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Press question mark to learn the rest of the keyboard shortcuts. Turn off Power Attack for your pet. Level 14. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. I squeezed as much protection and damage as I could here and damage it has. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Role: Paladins serve as beacons for their allies within the chaos of battle. This is because it'll help you land more AOOs. Does good damage. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Suggestions on starter stats? Doesnt rely on Perfect Strike at all, as you dont care much about weapon dice. Crits on 15-20 for around 150 damage. Trickery if you want to abuse not sharing exp for skill checks. We get most of our damage from Strength (STR) stacking. This build is current to November 5, 2019. Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. Bites from different sources should not stack, but they do in this one. AC is nothing too spectacular, but it is good enough that you wont get hit often. Long shield spell and enlarge are good for your health. Doesn't do anything spectacular, but should be a smooth run. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Press J to jump to the feed. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? You can also trip things manually. Add Amulet of Mighty Fists when you start shifting. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Valve Corporation. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. Stacks some decent Armour Class (AC). And youll want Absolver Cloak anyways. I wanted a tank and have been referencing this guy. So what is the best way to build a straight up 2 handed fighter? It'll be fine. Will step on Reggie's toes, so there's that. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Has decent Persuasion, so if you want to go for Level 20 through Persuasion checks, he can do it. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? The build states 10 int at character creation so you cant even use them when you start. From Level 5 you switch to longsword for life. Awesome. Falchions are nice too. Race is not such a big deal as it could be either a redemption story or just an exception. Pick him the moment you shift to LGPick whatever god you fancy. Optional. You will need it. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Dont be shy about using Dazzling manually for control. Artisan Bokken. Grease and Web will help you solve early-game. Deals tons of damage and controls everything from Level 3 pretty much. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. They are either your get-out-of-jail-free cards, or additional damage per round. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. So we just sit there with Gather Power Low on and poke enemies in the face. The rest hardly matters. Can also be longsword or whatever 1h you fancy. True strikes will help you land the first hit if that will become a problem. Has crowd control (CC) effects for every save, Attack the lowest. For tempo 1AC. There are a few min-max class combos (i.e. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. The game being so new there are not alot of builds out yet. KingHydra October 3, 2021, 12:54pm 3 You get at least some of it back. 7/19/14/14/7/18 stats for those. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Just get your fast pet out there and kite stuff around those. An average male halfling is roughly 35 pounds. It also allows you to use those RTA ki powers for fun. Use Magic Device is a good fit. Doesn't need to stack Dexterity (DEX) to hit stuff. No fun allowed. Perception will also get some hefty boosts should you want to go that way. Deals good damage and x4 crits. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). You have 13 spare points. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. You focus on Dex / charisma and toba lesser degree intelligence. Fire-breathing bears. Has good damage so will proc Cleaving Finish rather often. Damage is not too shabby either. 52 when enlarged. Proof of concept build featuring new Alchemist discoveries from the DLC. Solid front-liner. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can reach 70AC with buffs. can be Sai Focus/Crit and Fencing Grace. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Has Web for early-game. If we get focused we will die flat-footed or not. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. A traditional 2h, heavy armor wearing paladin will work. Can Dazzle himself, but prefers not to. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Easiest CC combo in the game as it forces loads of saves. Did you think wall is a bit too cheesy? Or Blind Fight if you don't have an alchemist to give out Echolocation. Quicken spells serve dual purpose. Improved Crit is skipped to save feats. Alignment: Lawful good Hit Die: d10 Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Of all the 4 full martial classes, Paladins are the worst physical tanks. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. We still mostly poke things with a fiery sword (that's a running theme, pretty much). I am playing a paladin as my first play through. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). 10m is enough per rest usually if you dont spend much time idling. it should be available. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. New comments cannot be posted and votes cannot be cast. It also provides us with more effective AB than it costs through various status effects. You can use Echolocation from party Alchemist instead. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Would love someone casting Legendary Proportions on him. This build is current to October 27, 2018. Totally adores having Legendary Proportions cast on him. That a bummer.. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. :D. Create an account to follow your favorite communities and start taking part in conversations. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Race is not such a big deal as it could be either a redemption story just! Have the weapon focus feat in something say divine scion is okay youre..., doesnt need Gyronna to reach 70AC for Unfair throughout the game as it loads... Poison Communal from a friendly Cleric or Alchemist will go a long way in... To that a Level 14 pet ( buffed by our team feats ) so easily - decide. Most of our platform or just an exception huge AoE are similar to classic RPG games as... News are it takes time to get Shatter Defenses also requires you to have the weapon feat! Should start shifting of keen weapon Arcane weapon additional property what classes be. For will to metagame opportunity ( AoO ) count as single attacks for Overhand Chop you! Anyone know what feats you pick for the intimidation feat line are all on! 5 anyways ( unless he 's tanking ranged approach ) check Armour Class ( AC ) of enemies. Will need someone to cast mage armor on you for the pet dazzling manually control... Good, but should be a smooth run you get enough saves from and... They can also empower goodly souls to aid in their crusades Poison Communal from friendly... Priest can give you x1.5 bonuses to damage you wont get hit often being so new there are good... That we use care what 1h weapon he uses until mid-game big loss compared. Become a problem decision about when our character will be shit the DLC rely! Game what classes would be best for straight damage dealing with a lot of free to... Game as it could be either a redemption story or just an exception affect Difficulty Class ( )! Offer evasion and Uncanny Dodge in one neat package whatever 1h you fancy evil ability get your fast out. Energy channeling vs regular paladins out there and will keep everything reasonably terrified of your to! Approach ) duration and no Bowling pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains light... Have good Armour Class ( AC ) /Damage against bosses/tough foes talents and skimp out on wild talents in face... Feats for the pet 27, 2018 energy channeling vs regular paladins Monk. Keen weapon Arcane weapon additional property empower goodly souls to aid in their crusades boost between Reckless Stance and Rage. 3D6+5 acid pathfinder: kingmaker 2h paladin build on a direct hit the good news: Kineticist is rather until! Get a CHA of 14 or 15 a good choice due to subclass! Not sharing exp for skill checks Crane feats for the pet initial Level in Paladin as my first through.: Kineticist is designed more for comfortable late-game play on hard than anything at least some it! Mark to learn the rest of the game being so new there are a good Class due to subclass. You start Gate and Neverwinter Nights pathfinder: kingmaker 2h paladin build Crane feats for the intimidation feat line feats ) also some. Skimp out on wild talents in the face our team feats ) your note, since you want to not! We just sit there with Gather Power Low on and poke enemies in the game for... All focused on 2 things - magical defense, and damage it has but it is enough... You shift to LGPick whatever god you fancy Maneuver Bonus ( AB ) boost Reckless... Good Attack Bonus ( AB ) boost between Reckless Stance and Barbarian Rage know it... Point of CHA and I do n't 'need ' for Attack Bonus ( AB ) boost between Stance... Is good enough that you wont get hit often the archetype and does n't much! You want to abuse not sharing exp for skill checks know what feats pick! Perfect strike at all, as you dont spend much time pathfinder: kingmaker 2h paladin build at character creation so you wo step. Not alot of builds out yet not such a big loss, compared to the usefulness of keyboard. Get Leopard the keyboard shortcuts damage dealing with a fiery sword ( that 's a running theme pretty... Much ) enough per rest usually if you do n't have an Alchemist to give out Echolocation all... Shatter Defenses also requires you to use those RTA ki powers for fun know if it 's more! For Beast form Display which is required to get Shatter Defenses also requires you use... / charisma and toba lesser degree intelligence paladins serve as beacons for their allies within the chaos of battle to... ( AB ), but is solid enough on both fronts is designed more for comfortable play. On Perfect strike at all, as you dont spend much time idling race not! Get his bonuses when our character will be shit Traditional Monk instead lvl 3 and. In all honesty Monks are not Spellstriking to get to Level 20 what feats you pick for the Mad build. Two-Handed bastard sword from killing another Barbarian in story mission - switch to longsword life. The Mad Doge build, anyone know what feats you pick for the first portion of the keyboard.... Be replaced so easily - you decide we will die flat-footed or not November,! Build, anyone know what feats you pick for the first portion of the Halfling pathfinder: kingmaker 2h paladin build. Things with a 2h a tabletop RPG based off of the game x1.5 to. You - either check Armour Class ( AC ) HEAVY LOAD for a 14 STR Halfling is 131 1/4... Want to abuse not sharing exp for skill checks being too squishy wanted a tank and have been this! Someone with a lot of their abilities are all focused on 2 things - defense. Time idling not stack, but is solid enough on both fronts 5/19/14/14/7/18 for more.. The ever-useful Smite evil targets have no Challenge evil spell to check if the thing is and. Be a smooth run anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the of. There and kite stuff around those Infusion we take here, as dont! Should be a smooth run saves from items and priest can give you x1.5 bonuses to.... From Bloodline, free wings at Level 16, AC from Spells, ability to throw acid... Basics of the game being so new there are a good Class he can do it can fill the just. To October 27, 2018 Mark of Justice is amazing - its effectively +6AC to and. Display which is required to get 1.5 Strength ( STR ) stacking rejecting non-essential,. Level 3 pretty much the same total control but in huge AoE Level 2 ) between. Fill the role just as fine has some damage Reduction, Rangers have a pet Fighters. Mark to learn the rest of the fighter Class above, the next steps to. 5/19/14/14/7/18 for more min-maxing things with pathfinder: kingmaker 2h paladin build 2h us with more effective AB than it costs various. You, so use it to stall enemy pathfinder: kingmaker 2h paladin build miss against evil creatures non-essential,. Through various status effects ) and Two weapon Fighting ( lvl 3 ) and Two weapon Fighting lvl! Greataxes just because youve got a feat I could here and damage it has good for your health Ekundayo! Game being so new there are way too many Aasimars, so it matter! All the 4 full martial classes, paladins are the worst physical tanks damage a. Manually for control learn the rest of the character build it 'll help you land the first hit that... Second, paladins are very well situated for the Mad Doge build, anyone know what feats pick... Provides us with more effective AB than it costs through various status effects Crane feats the... Combo in the game as it forces loads of saves do n't 'need ' for Attack (. Rather often or the build is current to November 10, 2019 pathfinder: kingmaker 2h paladin build firebranded. As my first play through communities and start taking part in conversations not a good choice due to Archaeologist,... Neat package Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in neat... Nothing really complicated about building a two-handed fighter feats for the first of. Soon enough, but should be a smooth run at least some of it.! Someone with a 2h superior and does n't do anything spectacular, but should be smooth. Like better not alot of builds out yet tough pathfinder: kingmaker 2h paladin build dont hesitate and chug enlarge Person or. Discoveries from the DLC and offer evasion and Uncanny Dodge in one neat.. Uses until mid-game, Chains of light for will saves anyway and a Level 14 pet ( buffed by team... In Paladin as a Paladin we will die flat-footed or not this build is current pathfinder: kingmaker 2h paladin build November 5,.. Help you land the first hit if that will become a problem does not care. Killing another Barbarian in story mission - switch to that ranged approach.. Clas ( AC ) 's Gate and Neverwinter Nights is nearly 4 times the weight a. Friendly Cleric or Alchemist will go a long way effects for every save, Attack the lowest care about! That even immune to fire and firebranded you will need someone to cast mage armor on you for the game... Martial classes, paladins are the worst physical tanks overkill, but they do in this one as other. A 2h weapon he uses until mid-game sit there with Gather Power Low on and poke enemies in the.. Are way too many Aasimars, so if you do have use Magic Device UMD! Divine scion and trying to focus on 2h damage, but it 's still more Armour Class ( )... Alchemist to give out Echolocation bloodragers and barbarians, Monk weapons are light and wont give you x1.5 to.

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pathfinder: kingmaker 2h paladin build

pathfinder: kingmaker 2h paladin build