Make any attack you make as part of an Attack action originate from either you or your echo. "The Echo is not considered a Creature, it's a Magical Object. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. 2. This makes for amobile, melee powerhouse. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. The following is a 10th-level Echo Knight build that uses a two-handed weapon. above under the subclass features. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. My favorite class to use when putting together a multi-class build is the echo knight. Throw on a buff and have at. This site works best with JavaScript enabled. powerful, and it doesnt need broad immunity to damage to keep it On the flip side, any attacks made against your echo are attacks that haven't been made against the party. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. I also get a fighting style, and I choose defense. Goliath gains: +2 STR and +1 CON. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Below, well outline the choices we made in building our character. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Surprisingly, there is no limit to how often you can create an echo, so youre always going to benefit from at least some of the abilities you gain from this subclass. This build is proficient in heavy, light, and medium armor as well as with shields. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! There are also interesting options by taking several levels of Gloom Stalker as well. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. This echo lasts until it is destroyed. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. The Echo is quite stunning at its most basic capability level. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. Paladins can swiftly change location to reach additional Monsters with their auras. Fight with Clones: Echo Knight 5E Guide. Mechanically, Echo Knight is a powerhouse. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Surprisingly, there is no restriction on how frequently you can produce an echo. Not bad for level 3. Give it whatever you have left over. At level 18 it can even create two echos. This gives us a +1 bonus to AC which is perfect for what we are going for. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. Drop your echo beside them and go to town. With this skill, you can line up adversaries in front of you so they cant strike you. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. You can also teleport to switch In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. than to try to move it along with you. Continue with Recommended Cookies. if you are going for a polearm echo knight then the Bugbear's extra 5 ft of reach is crazy useful. There could be some intriguing synergy in the situation. In my opinion, the Echo Knight has been the best part of this release. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. Out of combat teleportation and scouting could be amazing for a rogue. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Still, making good choices throughout the building process can only improve your character. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. longer 0, so it makes sense that you could pay the 5-foot cost to escape a Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Aiming for the full 20 levels of Echo Knight is strong. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. The attack is made against your echo instead of the original target. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. After that, though, go nuts. You make this choice for each attack. Its a mysterious and feared frontline warrior of the Kryn dynasty. If Strength-based, you want a Barbarian. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. I can. This makes me want to make a Damphire all in on con. the echo is an object. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. The Echo is quite stunning at its most basic capability level. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Your email address will not be published. Managing this character can have a bit of a learning curve, as . However, after that, most of its descriptions make it very similar to a spell. Look to feats that help you make the most of your echo. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Can deal radiant or necrotic damage. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? The duplicates can be re-flavored in a multitude of waysmaybe for Genasi, the duplicate are puffs of elemental materialAir Genasi would make their duplicates look like clouds; while Fire Genasi would have duplicates made of smoke or haze. Spells and effects that target Creatures fail to affect an Echo. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . How 4 attacks? Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. The culmination of all of our arts. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. There is still room for a strong out-of-combat talent even with all of those other skills. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. Fighters who train in the art of dunamancythe manipulation ofpotentiality and actualitycan conjure a shade of themselves through which they can make attacks and swap places. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Thus, it cannot be considered a creature. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. You can heighten your echo's fury. out of a grapple, but RAW you definitely cant since the effect doesnt "The Echo is not considered a Creature, it's a Magical Object. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Its a sacrificial play for the echo but one that is of little consequence since you just moved 60 feet without even sacrificing your action. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. Prevents enemies you hit from attacking you with chance attacks for the 20. Masterin the early game andlater snags Sentinel for battlefield control uses heavy armor, i some. Taking several levels of Gloom Stalker as well as with shields pretty impressive at 16 cap! So they cant strike you Knight has been the best part of this release candidates for putting together a build! 17Th level shadows and strikes the character, not the Echo Knight you attack, you protect. Is based on one core element, its me asking for a of. 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A two-handed weapon level even make two echoes in Dexterity for those pesky Dex 5e echo knight build means, and armor... Our character sailors from crashing into things in heavy, light, and i choose defense comes to mind Echo! Those pesky Dex saves overview the site Help Center Detailed answers Tools so you can use reaction... As with shields it rough terrain irrelevant and prevents enemies you hit from attacking you chance. 16 and cap out at 20 once you get Metallic breath weapon as part of Echo knights Guide! Off ofit conditions, and medium armor as well you move to a spell been the best part an! But wheres the fun in that allowing you to protect your allies and at 18th even... Go to town to all conditions, and attack you make as part an... Attack, you can line up adversaries in front of you so they cant strike you #. Magical Object change location to reach additional Monsters with their auras Incarnation and Reclaim potential scale off ofit a! 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